Wall Hop
Wall hop a physics based, vertical platformer that uses intuitive touch and tilt inputs. The gameplay consists of jumping and rolling but contact with a wall is rewarded with a brief period of time dilation and the ability to air jump once.
Motion Mechanics
Camera Mechanics
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Drag controled jumping (distance scailing)
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Tilt controlled horizontal rolling
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Tilt controlled jump adjustment
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Wall contact triggered time dilation
General
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Full 'update friendly' data persistence
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Cross scene audio manager (with mute settings)
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Uses the 2D physics engine with 3D assets
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Simple Y axis only interpolated camera tracking
Game Mode Mechanics
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Pre, mid, and post-game states
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Water chases the player, game over on contact
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Challenge mode with 'two star' completion
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Star one for completion​
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Star two for beating target time
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Fastest completion time tracking
I'm afraid I can't make source code for this project public until I graduate in June 2017 but I can send it upon request.