I joined the Lego DC Super-Villains team mid-project to help the team with general bug fixing and polish in the run up to submission, but I ended up spending the majority of my time on the project backing up the character customiser team.
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Here are a couple examples of miscellaneous, non-customiser related work I did on the project:
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Legacy cheats ported from previous games and new ones implemented.
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Analytics implemented.
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Game feel improvements to interaction mechanics (rumble curves, camera behavior, sfx / vfx triggers).
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Improved callouts / prompts for interaction mechanics.
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Force field improvements (putting out fires, vfx tints, offsets, anchors).
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The second half of the video below shows some of the character customiser tech I worked on.
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If you'd like to discuss my involvement in more detail please feel free to get in touch.