Germ Defence
Germ Defence is a mobile tower defence game built in Unity 5 for an experiential module in University. All gameplay was put together by myself and one other student, Krystian Slawinski. I designed and planned the project, he prototyped the mechanics, then we pair programmed the gameplay code together. Listed below are the sections on which I lead the development.
Tower Mechanics
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Tower build, upgrade and refund system
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Red / Black tower AI
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Tower damage systems
Game Mode Logic
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Pre and post-game states / screens
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The wave system
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Allows for designers to set up levels using sliders​
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Supports 5 enemy types
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Supports unlimited waves
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Integration into the game state manager
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Player health systems and failure conditions
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Enemy gold value formula
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General economy integration
UI Mechanics
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Slash screens with web links
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Learn to play cards
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Info cards
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Expandable gameplay menu
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Front end menu
Artwork
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All 2D art including:
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Icons​
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Enemies
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Friendlies
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UI Icons
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Balancing
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Tower type efficacy balancing
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Economy balencing
I'm afraid I can't make source code for this project public until I graduate in June 2017 but I can send it upon request.