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About Me

I'm an experienced Gameplay Programmer currently working within Lucid Games's Internal Projects team. 

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I've spent the last few years developing the studios cross project gameplay and AI framework alongside a series of prototypes. 

 

Previously I developed the non combat AI systems for Lego Star Wars: The Skywalker Saga at TT Games. 

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Prior to this I worked on LEGO® Worlds (quest and Ai focus), and LEGO® DC Villains ( character customiser and game feel improvements). 

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If you want to know any more, please get in touch. 

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Hobbies and Interests

Progression

Systems Analysis

Tech Demo

Development

Action

RPGs

Space Sims

Tactical Shooters

Strength and Conditioning

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