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About Me

I'm an experienced Gameplay Programmer currently working within Lucid Games's Internal Projects team. 

I've spent the last few years developing the studios cross project gameplay and AI framework alongside a series of prototypes. 

 

Previously I developed the non combat AI systems for Lego Star Wars: The Skywalker Saga at TT Games. 

Prior to this I worked on LEGO® Worlds (quest and Ai focus), and LEGO® DC Villains ( character customiser and game feel improvements). 

If you want to know any more, please get in touch. 

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Hobbies and Interests

Progression

Systems Analysis

Tech Demo

Development

Action

RPGs

Space Sims

Tactical Shooters

Strength and Conditioning

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