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About Me
I'm an experienced Gameplay Programmer currently working within Lucid Games's Internal Projects team.
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I've spent the last few years developing the studios cross project gameplay and AI framework alongside a series of prototypes.
Previously I developed the non combat AI systems for Lego Star Wars: The Skywalker Saga at TT Games.
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Prior to this I worked on LEGO® Worlds (quest and Ai focus), and LEGO® DC Villains ( character customiser and game feel improvements).
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If you want to know any more, please get in touch.
Hobbies and Interests
Progression
Systems Analysis
Tech Demo
Development
Action
RPGs
Space Sims
Tactical Shooters
Strength and Conditioning
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